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LIMITS // v0.1
fps— · ms— · gpu—
scene mandelbox
orbit auto
zoom 1.00 speed 0.30 detail 128 palette 01
dragorbit · wheelzoom · spaceauto · 1–6scene
audio off
it/s 0
scene: mandelbox

LIMITS

a real-time fragment-shader scene rendered every frame into a single fullscreen quad. GLSL does all the geometry: raymarching, signed distance fields, ambient occlusion, soft shadows, and a filmic palette ramp.

drag orbit   wheel zoom   space auto-orbit   1–6 scenes   p palette   m audio   f fullscreen   ? help   h hide

best on a real GPU. mobile devices throttle the steps automatically.