THE ARCHIVE THE VAULT
A curated exhibition of five digital design studies examining spatial composition, GPU-driven fractal mathematics, generative tessellation, video game interface systems, and subcultural cartography.
Studio Void
Studies in Form, Negative Space & Typographic Tension
“Form follows feeling in space.”
An architectural lookbook exploring the tension of empty screens, variable Fraunces serif typography, and mouse-controlled parallax depth. Built with complete restraint: zero templates, pure CSS composition.
Mosaic Sandbox
Dynamic Triangular Tessellation & Kinetic Color Shifting
“Mathematical refraction through pure DOM geometry.”
An interactive tessellation of 2,048 CSS triangles calculating Euclidean distance vectors relative to cursor coordinates in real-time. Angles, luminance, and prismatic hues dynamically refract without a canvas.
Limits
Real-Time Fractal Geometry & Signed Distance Fields
“A quiet sort of computational violence.”
A real-time fragment shader scene rendered every frame into a single quad. GLSL calculates all 3D geometry: raymarching, Mandelbox and Mandelbulb distance fields, ambient occlusion, soft shadows, and synthesized audio.
Persona UI
Persona 3 Reload & Persona 5 Royal Graphic Reconstruction
“Stylized micro-interactions with comic pop polarity.”
A dynamic reconstruction of Atlus’ legendary video game menus. High-contrast typography, angular comic layouts, risograph screentone textures, and snappy micro-animations with dual P3R/P5R theme transitions.
Comifuro Catalog
Interactive Circle Archive & Heavy Vector Floor Map
“Navigating subcultural cartography across two thousand creators.”
An interactive catalog and heavy vector floor map archiving 1,957 creative circles across ICE BSD Halls 5–6. Built with high-performance tile rendering, instant multi-criteria filtering, content rating segmentation (GA / PG / M), and real-time booth location locator.